The descent
From the first sunken wreck to the abyssal floor. The reach rate is the share of players who drain their first bucket and then make it this deep.
Checkpoint data
Every checkpoint side by side. Gem rewards climb with depth; reach rates fall as the run gets harder.
Every layer
Open any checkpoint for its facts, its reach rate, and depth-specific advice.
1. Shipwreck
Sunken Secrets — 40 Gems. A sunken wreck in the first stretch of shallow water.
2. Cavern
Deep Dive — 60 Gems. A cave layer opening up beneath the wreck.
3. Mineshaft
The Mines — 75 Gems. An old mine cut into the lakebed.
4. Molten
Fire Below — 90 Gems. A heated, molten layer deeper in the shaft.
5. Lost City
Ancient Ruins — 110 Gems. Ruined buildings surfacing on the lakebed.
6. Abyss
Into the Abyss — 125 Gems. The deepest named layer before the bottom.
7. Phone ending
Find My Phone — 140 Gems. The very bottom, where the lost phone sits.
What the drop-off tells you
About four in five players who start draining reach the Shipwreck, but only around half see the phone. The steepest losses are in the middle — the Mineshaft and Molten — where a weak economy stops paying for the longer trips. If you have built Token Income and Bucket Capacity early, you glide through exactly the stretch where most players stall.
The Shark also enters the picture in the deeper layers around the Abyss, adding a second reason players drop off late. Draining from the shoreline keeps you moving through it.