Index

Checkpoints & Depth

The lake drops through six named checkpoints before the phone appears at the bottom. Each is a respawn point, pays a one-time Gem reward, and shortens the trip between the water and the drain — so the deeper you go, the faster each run moves.

Below is the full descent in order, with the Gem reward for each and the real percentage of players who reach that depth, drawn from Roblox badge award counts. Click any checkpoint for its own page.

Checkpoints & Depth — Drain the Lake wiki art

The descent

From the first sunken wreck to the abyssal floor. The reach rate is the share of players who drain their first bucket and then make it this deep.

  1. 1 1. Shipwreck 81% · 4,029,458 Sunken Secrets · 40 Gems — A sunken wreck in the first stretch of shallow water
  2. 2 2. Cavern 74% · 3,709,690 Deep Dive · 60 Gems — A cave layer opening up beneath the wreck
  3. 3 3. Mineshaft 69% · 3,430,030 The Mines · 75 Gems — An old mine cut into the lakebed
  4. 4 4. Molten 64% · 3,169,706 Fire Below · 90 Gems — A heated, molten layer deeper in the shaft
  5. 5 5. Lost City 58% · 2,905,860 Ancient Ruins · 110 Gems — Ruined buildings surfacing on the lakebed
  6. 6 6. Abyss 54% · 2,700,690 Into the Abyss · 125 Gems — The deepest named layer before the bottom
  7. 7 7. Phone ending 49% · 2,464,431 Find My Phone · 140 Gems — The very bottom, where the lost phone sits

Checkpoint data

Every checkpoint side by side. Gem rewards climb with depth; reach rates fall as the run gets harder.

#CheckpointBadgeGemsPlayers reachedReach rate
1ShipwreckSunken Secrets404,029,45881%
2CavernDeep Dive603,709,69074%
3MineshaftThe Mines753,430,03069%
4MoltenFire Below903,169,70664%
5Lost CityAncient Ruins1102,905,86058%
6AbyssInto the Abyss1252,700,69054%
7Phone endingFind My Phone1402,464,43149%

Every layer

Open any checkpoint for its facts, its reach rate, and depth-specific advice.

What the drop-off tells you

About four in five players who start draining reach the Shipwreck, but only around half see the phone. The steepest losses are in the middle — the Mineshaft and Molten — where a weak economy stops paying for the longer trips. If you have built Token Income and Bucket Capacity early, you glide through exactly the stretch where most players stall.

The Shark also enters the picture in the deeper layers around the Abyss, adding a second reason players drop off late. Draining from the shoreline keeps you moving through it.